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Lead 3D Weapons Artist

Room 8 Group

Anywhere in Ukraine Remote

Job Description

REQUIREMENTS:

  • Confident SubD modeling in Max / Maya;
  • Knowledge of Fusion 360 or Plasticity as a basic soft for the CAD-model creation;
  • Sculpt of the hard surface assets in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4 and 5, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
  • Teamwork skills;
  •  Proactiveness and desire to learn, to teach and to mentor; 
  • Intermediate+ Level of English, both writing and speaking.

PREFERENCES: 

  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;

GOOD TO HAVE: 

  • Strategic thinking, desire to develop the team;
  • Deep industry knowledge;
  • Constant self-development and the desire to develop others;
  • High quality standards and artistic taste;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Excellent communication and teamwork skills;
  • 1+ years of experience as a Project Lead;

RESPONSIBILITIES:

  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
  • Strictly following the external guidelines, feedback and technical requirements; creation of internal guidelines;
  • Sociability and ability to organize work in a team, to keep discipline and velocity standards;
  • Ability to create the project guides and to make the team follow them;
  • Quality control of the artists in the team;
  • Help and problem-solving in a team related to the artistic and technical components of the project;
  • Organization of the work of the team within the project and specific tasks.