Room 8 Group
We need a Technical Artist for the Art Department who can be a bridge between the art team and the technical department
We are looking for a person with experience in game production, preferably on shipped titles, who:
worked in both Unreal Engine and Unity;
knows how to integrate and optimize assets, materials, shaders;
understands 3D art pipeline and DCC tools: Maya / 3ds Max / Blender / Substance;
able to optimize performance: draw calls, texture memory, lighting cost, GPU/CPU profiling;
can help artists with tools, scripts, automation, pipeline improvements;
has experience with UI implementation / integration in game engines;
knows scripting: Python / MEL / Blueprint / C#;
communicates well and can work with character, environment, animation, VFX, UI teams.
Plus: Houdini / Substance Designer, Niagara / Unity VFX Graph, HLSL / GLSL, outsourcing pipeline.