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Technical Artist

Room 8 Group

Ukraine, serbia, Romania, Poland, latvia, Lithuania, Estonia, Bulgaria, Hungary, Moldova Remote

Job Description

We need a Technical Artist for the Art Department who can be a bridge between the art team and the technical department

We are looking for a person with experience in game production, preferably on shipped titles, who:

worked in both Unreal Engine and Unity;

knows how to integrate and optimize assets, materials, shaders;

understands 3D art pipeline and DCC tools: Maya / 3ds Max / Blender / Substance;

able to optimize performance: draw calls, texture memory, lighting cost, GPU/CPU profiling;

can help artists with tools, scripts, automation, pipeline improvements;

has experience with UI implementation / integration in game engines;

knows scripting: Python / MEL / Blueprint / C#;

communicates well and can work with character, environment, animation, VFX, UI teams.

Plus: Houdini / Substance Designer, Niagara / Unity VFX Graph, HLSL / GLSL, outsourcing pipeline.

Key Advantages

Private Health Coverage