Room 8 Group
High-poly sculpting in ZBrush;
SubD modeling in Max or Maya;
Creating character topology optimized for animation;
Cloth simulation using Marvelous Designer;
Solid knowledge of human anatomy;
Experience with hard surface modeling;
Texturing with Substance Painter;
Understanding of modern pipelines and technical requirements for photorealistic character creation;
Experience working on PC and console game projects as a Character Artist;
Relevant portfolio with photorealistic character work;
Ability to interpret, follow, and enhance concept designs;
Excellent communication skills and a collaborative mindset to work in dynamic, creative environments;
Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
+ You’re a rockstar if you have:
Experience designing and modeling creatures;
Familiarity with Unreal Engine 4, 5 or other game engines;
Strong drawing skills;
Understanding of rigging and animation pipelines.
Create high-poly and low-poly models of photorealistic characters and creatures based on provided concepts;
Develop clean UV mapping and perform texture baking (normal, AO, etc.);
Create high-quality photorealistic textures;
Work with game engines.